Erin Thomas Gavin
Los Angeles, California
This show reel displays pieces chosen to represent my 3D Motion Graphics as well as some aspects of my 2D Illustration. Workflow used in these graphics range from simple vector paths created in Illustrator to particle simulations and dynamics created in a 3D space in order to simulate depth and movement. Advanced techniques such as lighting to enhance textures as well as depth and atmosphere with rendering techniques including ambient occlusion and global illumination emphasize textures, transparencies, reflections and shadow depths. Also represented in this reel are examples of multi-pass rendering, texture maps and alpha mattes used for compositing.
Software used in this reel: Illustrator, Photoshop, After Effects, Premier, Cinema 4D